"Grinding Gear Games" in "Path of Exile: Harvest" explained the
balance of the game in detail, including the modification of two-handed
weapons and slow attacks, wars, branding and so on.
In "Path of Exile: Harvest", we focused most of our balance on the brand, POE Currency
and two-handed weapons. Since Delirium became the core, we also took
advantage of the opportunity to balance the clustered jewelry and its
value in jewelry They wrote: "We have been working hard to improve the
slow-handed two-handed weapons by comprehensively improving these
investment options. "
Two-handed weapons are regaining their
place on the top of the power meter, while retaining the risks
associated with using them on the path of exile. A slow and heavy blow
will now cause enough damage to stun the most powerful boss, regardless
of the stun mechanism.
The two-handed melee arsenal on the path
of exile has been readjusted to provide ideal base damage for most
players. In addition, most weapon types have implicit mods for specific
manipulators.
The brands of "Path of Exile" are becoming more and
more annoying because they allow a boring but very effective way of
playing, with the dead everywhere.
When an enemy connected to it
is killed, the brand will fall to its original or recalled position. In
addition, "Brand Recall" no longer refreshes the duration of the brand,
it has a longer cooling time and a lower recovery value for each level
of cooling time.
The more powerful Warcries is, the longer it
will be used, the longer the cooling time, and it will no longer be
shared between Warcries. Path of Exile: Harvest adds more Warcry passive
clusters for cooling recovery, faster use time, Buy POE Currency, etc
As you may find by now, when upgrading levels in Path of Exile, you
can choose from many paths. Some examples include Storm Brand, Static
Strike, Cleave, Storm, Winter Orb, Spark, Purify Flame, Blade eddy
currents and fire traps are great suggestions to start leveling.
A good prospect is to focus on skills with strong base damage. POE Currency
will help you eliminate enemy groups without the need for additional
gems. For example, if you want to use Bow Build, it will be very
difficult, because a build like this requires the equipment you obtained
in the middle and later of the game to use it, so if you start using
it, you should try to avoid it.
Predatory behavior also plays an
important role in POE. Like many other games of similar style, you will
pick up a lot of stolen goods on the go. When you kill an enemy or
encounter a hiding place, the last loot you see is also tempting.
Leaving unwanted loot is an important part of the game's progress.
This
is especially true when leveling. If you are reading this book, you are
at a low level, or if you have not read it, then you are very likely.
Except for items like jewelry or other items worth your time to
identify, most of the pickups in this part of the game are not useful to
you. If you find something you can use to benefit yourself, then you
must continue to do so.
Even in the early stages, you can use
items and combinations to obtain rings, belts and other similar items to
help improve your character. Of course, this is not to completely rob
you. You should still make sure to pay attention to the rare stolen
goods in the blue box. If you have one, you can make good use of
discovering magic or rare items early in the game, such as Scroll of
Wisdom.
However, once you are proficient in the game and feel
comfortable, make sure to get rid of all unnecessary items. Many
adventures are coming, and you will want to make sure you have enough
inventory space and do not need any unneeded or used items to occupy
them.
Although many players who have been familiar with the game
for a long time usually do not need to collect scroll bars, new players
often find themselves exhausted in many cases. This will definitely be
frustrating, but don't worry, because if you want, you can collect some
smart scrolls through Buy POE Currency.
If this list is only related to running bosses, then Doedre the Vile
can easily become the most difficult boss on the list. You can check the
feasibility of the soft-core version here, and hard-core players will
have to overcome this huge obstacle, otherwise they may lose several
hours of progress.
Doedre will cause crazy physical or chaotic
damage based on her current element injection, which the player can
control. The arena is small, there are no creeps to prevent the flask
from regenerating, and her damage can weaken with a single blow. Before
solving this terrible boss, take advantage of the POE Currency.
To
this day, Atziri, the Queen of Val, has almost no structures. The boss
created his own copy to reflect the user's injury, which caused most
meta-builds to be unable to safely kill her.
The summoner, the
construction based on the life value and the clearest speed will make it
difficult to complete the Hall of Grandmasters Map. This map is so
difficult that most players purchase Atlas from other players.
Although
this is not a single boss, the master lobby matches players with
characters who have purchased a master support package. In fact, this is
the boss's gloves. PvP scaling has also been enabled, causing any
summoner build to die immediately. Most characters will evade or
obscure, making most matching-based versions obsolete. If you think
rogues are tough, try to complete the master hall.
In the deepest
part of Delve, players can find Aul. Without modifiers, the boss seems
to be a knight with no special mechanics, and he loves cold damage very
much.
When you face him, Aul will have modifiers that make him
stronger. The farther you are in Delve, the stronger Aul and his minions
will be. Players will need to Buy POE Currency
to keep Darkness' DoT away, while facing the boss who can freeze you
immediately and kill you in two blows. Combined with the ridiculous
health pool (expandable to the depth of Delve), Aul easily became the
toughest boss on the path of exile.
Grinding Gear Games called on Spock to help solve some of the technical problems in The Path of Exile. No, wait-he is Vulcan, GGG is using Vulkan, a new renderer that will provide "more stable performance than DirectX 11, especially under high CPU load." But this can Make beautiful gestures?
You can choose by selecting the Vulkan beta version from the "Graphics Options" screen under "Renderer". It "does not magically make your graphics card perform better", but it should reduce stutters and stalls, and generally make "performance more stable." The key is that it gives POE Currency complete control over how resources are managed, allowing games to better utilize your hardware according to their specific requirements.
Currently, Vulkan is actually a bit slower than DirectX 11, but the team hopes that this will be resolved when the upcoming extension is released next month. You can read technical details about driver processing and multithreading and dynamic shaders on the POE site.
Path of Exile: Harvest will also add "influence" skills. GGG introduced new support and new impact skills, and some existing skills have been reclassified as Impact. It also revealed which capabilities are now considered to be influential, how to improve them, and information about the new "shatter impact" capabilities.
GGG hopes to provide more support for the two-handed playing style and the slower but stronger construction. These changes come with improvements to the two-handed base type in Clamores and more support in the passive tree.
The shredder is a 12-level attack that sends five cracks in multiple directions when it hits the ground. At the end of each crack, the explosion of the pile gushes out of the ground and stays there for a short time. If these bets are in other ``impact or cry'' skill areas used by you or friendly players, the bets will explode, causing damage to the area around you. The combination of the crack area and the area of ??the blast pile eventually causes the damage to spread over a large area, and the explosion overlaps near the location you are affected.
You can switch between crushing the shredder and using cry. This allows you to kill surrounding enemies by detonating piles while preparing to use the skill next time. You can also easily activate them with "impact jumps" on the piles. Any explosive pile can detonate other nearby piles, so you can hit it repeatedly to leave traces of the pile, and then activate them with POE Items.